My goal is to design characters with unique visual aesthetics and storytelling elements.
Graduated magna cum laude with a Bachelor's degree in Game Art from Mount Ida College in 2018. There I was exposed to many possibilities within the game industry. I've always had a passion for drawing as well as character-driven stories. Motivated to improve, I am no stranger to researching solutions or brainstorming ideas with others. Naturally, I fell in love with the Concept Art pipeline.
Inspirations:
Artists: Ross Tran (RossDraws), Ahmed Aldoori, Charlie Bowater, and Ben Lo
Favorite game: Mass Effect 2 — Each playthrough is the player's own journey, from character creation to choices made in game. In addition, the story and gameplay are both crafted carefully around their ensemble of dynamic characters.
Other games include Horizon Zero Dawn series, The Last of Us series, Detroit: Become Human, Destiny 2, Overwatch, and Genshin Impact.
TV series: The 100, Game of Thrones, Money Heist, Avatar: The Last Airbender
Projects
Cepheus Protocol - 3D Prop Modeler
Dark Storm: Ascension (Shatterpoint Eos Rising) - 3D Prop Modeler
The Vault (unpublished) - Creative Director, 3D Modeler
Maui's Mayhem - Creative Director, Lead Designer, and 3D Modeler
Jump Jump Revolution - Self-published

Recognitions
2019 - RAW: Connecticut Reflect Showcase
2018 - New England Student Game Design Showcase
2017 - Highest Achievement in Game Art and Animation
2016 - Game Change Hers Gallery Showcase
Skills
Concept Art — Digital Painting — 3D Prop Modeling — Graphic Design — 3D Animation — UV Unwrapping & Texturing — Marketing & Mockup Design
Software
Adobe Photoshop — Adobe Illustrator — CorelDRAW — Substance 3D Painter — Substance 3D Designer — Zbrush — Maya — Unity — Unreal Engine — TortoiseSVN
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